Chapter 1 - Yakuza Guide - IGN (2024)

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Welcome to IGN's Yakuza (Kiwami) Walkthrough. This page contains a guide on how to complete Chapter 1 of the Main Story.

Chapter 1 Walkthrough

A street-level fly-by of a Japanese city shows people in the rainy streets minding their own business. That is, until we get to an alley, where some members of the Yakuza are beating up some guy for protection money. Probably. This is sure to have significance later.

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In a hotel room somewhere else, a man in a gray suit stands over stands over a corpse. He takes a ring with the name "Yumi" on it. Moments later, the cops run in and bust him. He turns, and we see his face.

Mission: Collect the Debt

It's now the previous day, and the man in the grey suit is named. He is Kazuma Kiryu, and he is helping an associate named Shinji Tanaka to collect a debt from someone. Both men are associated with the Dojima family, one of several of the Yakuza.

Kiryu and Shinji chat about the mission that will serve as your tutorial. A loan shark apparently borrowed money from different Yakuza families, but haven't paid a yen back yet. It's no small sum either: 200 million yen, and Kiryu (and his buddy) will get half. It's time to take it out of their asses.

Although you're presented with a radar on the main screen, you don't have to worry about it. Just follow Shinji as he heads down the street. Keep close, as he'll talk to you a couple times.

You'll come across the enemy's office in short order. The men bust in on the office of Hirata, the president of Peace Finance, the man who owes the money. He and his associates are getting ready to jump town, and Hirata begs for us not to kill him. Kiryu expresses surprise, although Shinji assures Hirata that death isn't the usual MO of his family. Still, Hirata fears for his life, grabs a golf club, and readies a fight.

The game will tell you exactly what to do here to teach you the controls of fighting, so we won't go over the exact same information. Just follow the on-screen commands, and you'll be good.

During the action, Shinji basically stood around and watched paint dry. After you kill everyone, he finally decides to get the money for you. Kiryu thanks Hirata for his "cooperation," and you'll be back on the street shortly.

With the 100 million yen, Shinji randomly assures Kiryu that the latter can start his own family. Or rather, probably can... as Kiryu says, it's not set in stone. But still, collecting this cash probably goes a long way to proving himself.

Shinji reminds Kiryu that he must meet a man named Nishiki later at a place called Serena. He tells you that he only way into Serena is through the backdoor, and he gives you directions to get there. He tells Kiryu to head out, because he'll take the other 100 million yen to the client.

When you get control, just check out the map. The flashing area is your target, and it will be pretty easy to get there. Just realize that the left side of the map isn't the left side of the game screen.

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As you get to the alley, some random member of the Yakuza will require his face spread over the pavement. Do so, and a man named Goro Majima will appear. Majima is part of the Majima family (who knew?), another of the Yakuza. Majima beats on the guy you just toasted, doing so simply because he disrespected Kiryu. Majima then goes on to call Kiryu's girlfriend a bitch. I guess disrespect means different things depending on who's saying them?

Anyway, with the fight over, you may have done enough to gain a level. Pause the game, go to "Power Up," and select a category to do so. Once back in the game proper, you can talk to the guy who attacked you, then move forward into the bar.

Kiryu heads to the bar, which is being tended by a girl named Reina. Already sitting at the bar is Akira Nishiki, who is about 80% of the way to being plastered. Conversation leads to the revelation that Nishiki has a sister who is dying, and probably pass on after her next operation of some nameless disease. Ain't that always the way?

Later, a girl named Yumi comes in, and this is apparently the chick Kiryu has the hots for. He spies her ring, probably the same one he gets in the introduction. After she's introduced, there's inaudible dialog as we see the three customers drinking themselves silly. Kiryu even passes out for a few hours.

Mission: Go to the Kazama Family Office

Thank goodness for NPCs, because when Kiryu finally wakes up, Reina tells him he needs to go to the residence of Shintaro Kazama, your main boss. (First Shinji, now Reina... is everyone Kiryu's secretary?) Like last time, follow the flashing panels of the map to get where you're going.

Just outside the bar, Kiryu runs into Tamura, who right now is just Some Guy that Kiryu knows. Tamura introduces another Some Guy to him, named Aoki. Geez, this is a lot of names we're being thrown pretty early... I hope they start organizing things better soon. Aoki is some magazine writer, which seems largely irrelevant right now. And Kiryu has better things to do, so he just moves on.

The mission is quickly over, and contains no violence. Once you're in the office, you're done.

Shintaro Kazama, thanks Kiryu for collecting the money and paying his regular Yakuza dues. Kazama chats a bit with him, including compelling Kiryu to visit the orphanage where they met. Ah, so Kiryu was an orphan...

Whilst they chat about the good old days or something, Kiryu gets a phone call from Shinji. Yumi was kidnapped by Sohei Dojima, the leader of the Dojima family, who apparently always looks to take whatever he wants, women included. Shinji reports that Nishiki has headed over there to get Yumi back, and Kiryu says he's going to do the same despite Kazama's warnings.

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Mission: Get to Dojima's Office

Follow the glowing red panels on the radar to move toward Dojima's office. When you're close, Hirata reappears, including with the golf club. Hirata threatens that he hired some bodyguards to take back the money. Right.

Beat 'em all down (it's a cinch, no more difficult than the tutorial mission), then keep moving. The office is at the end of the final street.

The office is quiet. After checking out a different room, Kiryu finds Yumi huddled in a corner, with Nishiki holding a pistol. Dojima is the body we saw in the opening movie, and he apparently was trying to rape or otherwise harm Yumi.

Kiryu tells Nishiki and Yumi to book it. Kiryu figures that Nishiki needs to be on the outside to help out his sister; Kiryu will take the heat for this. Nishiki collects Yumi and leaves, leaving us to view replay of the opening movie.

Kiryu takes the credit for the kill, and is tossed in prison. Once there, Shinji visits him and presents him with a letter of expulsion, which means that Kiryu is out as far as the Yakuza is concerned. This surprises him, as he assumed he would be totally cut off from all ties with the family. This letter comes from Chairman Sera, who is the leader of the whole Tojo Clan, essentially the Yakuza itself.

In related news, Shinji ends up saying that Kazama took over the family, and also that Yumi disappeared after the violence. She lost her memory, and escaped the hospital. Nishiki is looking for her, but that's about all the progress they've made. Kiryu must feel like a complete tool, but what's he gonna do?

Back in the prison while eating lunch, some hired thugs who were somehow connected to the Yakuza jump Kiryu in the mess hall. As far as they or anyone else knows, Kiryu was the murderer, and a bit of vigilante justice is necessary. Unfortunately for the prisoners, Kiryu's fists rival some SMGs. You'll play out the fight, and probably have a cinch of a time doing so.

After the fight, Kiryu learns that the man responsible for this was... Chairman Sera? But why would Sera order a hit if he just sent a mere "Letter of Expulsion"? Kiryu ponders this until he's smacked by a police baton. Whoops.

After this, you're finally given a chance to save the game, official ending Chapter 1.

Up Next: Chapter 2

PreviousWalkthroughNextChapter 2

Top Guide Sections

  • Introduction
  • Walkthrough
  • Side Missions
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In This Guide

Chapter 1 - Yakuza Guide - IGN (1)

Yakuza

Amusem*nt Vision

ESRB: Mature
PlayStation 2

Related Guides

OverviewIntroductionWalkthroughSide Missions

Chapter 1 - Yakuza Guide - IGN (2024)

References

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